Last Updated: 2026 (post-Easter Part 2 Update) This tier list ranks all major weapons in 99 Nights in the Forest based on damage output, utility (special effects like healing, burning, poison, or AoE), swing speed/reload time, ammo economy, obtainability, and performance in late-game nights and hard mode.
Tier List Criteria
- S-Tier: Best-in-slot weapons. Highest damage, strong utility, excellent for 99-night runs and hard mode.
- A-Tier: Very strong with minor limitations. Great all-rounders.
- B-Tier: Solid choices for mid-game or specific situations.
- C-Tier: Viable early-game or niche options. Outclassed later.
S-Tier (God Tier / Must-Have)
- Admin Axe β Extremely high damage (one-hits most enemies). Rare admin/event item.
- Cultist King Mace β Highest per-hit melee damage in the game. Obtained from Update Party event.
- Obsidiron Hammer β High damage + builds to powerful AoE explosion (50-60 damage). 1-second swing rate. From Obsidiron Chests. Excellent crowd control.
- Vampire Scythe / Scythe β High damage, 1s swing rate, heals on every enemy hit. Great sustain for long fights. From Vampire Chest.
- Tactical Shotgun β High burst damage, 3-shell magazine. Found in rarest chests (team-shared after opening). Top pick for raids.
- Infernal Crossbow β Infinite ammo, burning effect, auto-cooks meat on kills. High damage with arcing shots.
- Infernal Sword β High damage + burning DoT + auto-cooks food.
- Ice Sword β High damage + chill slow effect. Strong crowd control from Ice Chests / Snow Biome.
- Poison Spear β Good range + poison DoT. Excellent for kiting.
- Laser Cannon β High-range AoE blast using Alien Tech energy. Strong vs groups.
- Morningstar β Very high per-hit damage, 1s swing rate. Reliable burst from Gold Chests.
A-Tier (Excellent / Highly Recommended)
- Laser Sword β High range and damage (uses Alien Tech energy). Risk/reward energy management.
- Flamethrower β Massive crowd-control burning + auto-cooks meat. Strong for raids.
- Blowpipe β Poison DoT, unlimited reserve ammo (slow reload). Great support weapon.
- Ray Gun β Fast low-damage spam with infinite ammo (Alien Tech energy). Good for groups.
- Strong Axe / Cold Axe β Solid melee damage with chill utility on Cold Axe.
- Poison Claws β Very fast attack speed + poison DoT. High DPS.
- Crossbow β Unlimited bolts, arcing shots (slower reload).
- Brutal Battleaxe / Bouncing Blade β Strong melee options with unique effects.
B-Tier (Viable / Situational)
- Revolver β Reliable 6-shot weapon. Easy ammo access. Good with cancel-reload tech.
- Rifle β High per-shot damage. Useful for sniping.
- Katana β Fastest melee swing speed (Assassin Class only). High DPS potential.
- Chainsaw β Decent damage but outclassed by better melee weapons.
- Kunai β Fast throwable with many uses. Decent early ranged option.
- Trident β Spear-like range with solid damage.
- Ice Shuriken / Frozen Shuriken β Limited uses + chill effect.
C-Tier (Early / Niche / Avoid Late-Game)
- Good Axe β Basic upgrade from starter axe.
- Spear β Better range than basic axes. Solid starter.
- Old Axe β Weak starter melee/tool.
- Snowball β Very low damage. Limited uses.
- Air Rifle β Lowest damage weapon. Mostly for fun/minigames.
S-Tier (God Tier / Must-Have) These are the strongest weapons for late-game, 99 nights, and hard mode runs.
| Weapon | Description |
|---|---|
| Admin Axe | Extremely high damage (one-hits most enemies). Rare admin/event item. |
| Cultist King Mace | Highest per-hit melee damage in the game. Obtained from Update Party event. |
| Obsidiron Hammer | High damage + builds to powerful AoE explosion (50-60 damage). 1-second swing rate. From Obsidiron Chests. Excellent crowd control. |
| Vampire Scythe / Scythe | High damage, 1s swing rate, heals on every enemy hit. Great sustain for long fights. From Vampire Chest. |
| Tactical Shotgun | High burst damage, 3-shell magazine. Found in rarest chests (team-shared after opening). Top pick for raids. |
| Infernal Crossbow | Infinite ammo, burning effect, auto-cooks meat on kills. High damage with arcing shots. |
| Infernal Sword | High damage + burning DoT + auto-cooks food. |
| Ice Sword | High damage + chill slow effect. Strong crowd control from Ice Chests / Snow Biome. |
| Poison Spear | Good range + poison DoT. Excellent for kiting. |
| Laser Cannon | High-range AoE blast using Alien Tech energy. Strong vs groups. |
| Morningstar | Very high per-hit damage, 1s swing rate. Reliable burst from Gold Chests. |
A-Tier (Excellent / Highly Recommended) Very strong weapons with great versatility.
| Weapon | Description |
|---|---|
| Laser Sword | High range and damage (uses Alien Tech energy). Risk/reward energy management. |
| Flamethrower | Massive crowd-control burning + auto-cooks meat. Strong for raids. |
| Blowpipe | Poison DoT, unlimited reserve ammo (slow reload). Great support weapon. |
| Ray Gun | Fast low-damage spam with infinite ammo (Alien Tech energy). Good for groups. |
| Strong Axe / Cold Axe | Solid melee damage with chill utility on Cold Axe. |
| Poison Claws | Very fast attack speed + poison DoT. High DPS. |
| Crossbow | Unlimited bolts, arcing shots (slower reload). |
| Brutal Battleaxe / Bouncing Blade | Strong melee options with unique effects. |
B-Tier (Viable / Situational) Good for specific playstyles or mid-game.
| Weapon | Description |
|---|---|
| Revolver | Reliable 6-shot weapon. Easy ammo access. Good with cancel-reload tech. |
| Rifle | High per-shot damage. Useful for sniping. |
| Katana | Fastest melee swing speed (Assassin Class only). High DPS potential. |
| Chainsaw | Decent damage but outclassed by better melee weapons. |
| Kunai | Fast throwable with many uses. Decent early ranged option. |
| Trident | Spear-like range with solid damage. |
| Ice Shuriken / Frozen Shuriken | Limited uses + chill effect. |
C-Tier (Early / Niche / Avoid Late-Game) Best for early game or fun; replace them as soon as possible.
| Weapon | Description |
|---|---|
| Good Axe | Basic upgrade from starter axe. |
| Spear | Better range than basic axes. Solid starter. |
| Old Axe | Weak starter melee/tool. |
| Snowball | Very low damage. Limited uses. |
| Air Rifle | Lowest damage weapon. Mostly for fun/minigames. |
Corrupted Weapons (Hard Mode β January 31, 2026 Update) These powerful variants appear only in Hard Mode and offer significantly boosted stats with corruption risks:
- Corrupted Axe
- Corrupted Shotgun
- Corrupted Revolver
- Corrupted Throwing Axe
They are meta for pushing hard mode and corrupted areas but can have drawbacks with prolonged use (e.g., sanity/health drain in some reports).
Quick Tips for Players
- Early Game (Nights 1-20): Focus on Spear, Good/Strong Axe, and Revolver. Trade with Pelt Trader for basics.
- Mid Game: Upgrade to Morningstar, Ice Sword, or Blowpipe.
- Late Game / 99 Nights: Prioritize Scythe (for healing), Obsidiron Hammer or Tactical Shotgun, and Infernal weapons for sustain and crowd control.
- Ammo Economy: Infinite ammo options (Infernal Crossbow, Blowpipe, Alien energy weapons) shine in long runs. Revolver/Rifle ammo is relatively easy to find.
- Pair strong weapons with top classes like Vampire (lifesteal), Pyromaniac (fire synergy), or Alien/Cyborg (energy weapons).
This tier list combines data from the official Fandom Wiki, recent community rankings (Sportskeeda March 2026, GameRant, Pocket Tactics, YouTube Christmas/Easter 2026 guides), and Reddit discussions. The game updates frequently β check the in-game patch notes or wiki for any hotfixes after Easter Part 2.
FAQs β 99 Nights in the Forest Weapons Tier List (2026)
Q1: What is the best weapon in 99 Nights in the Forest? The Vampire Scythe (Scythe) and Tactical Shotgun are widely considered the top weapons. The Scythe offers high damage with 1-second swing rate and lifesteal healing on every hit, making it excellent for sustain in long fights. The Tactical Shotgun provides massive burst damage and is a raid destroyer. For pure single-target burst, the Cultist King Mace or Admin Axe (if you can get it) edges out others.
Q2: Which weapons are S-Tier in the 99 Nights in the Forest weapons tier list? S-Tier weapons include: Admin Axe, Cultist King Mace, Obsidiron Hammer, Vampire Scythe/Scythe, Tactical Shotgun, Infernal Crossbow, Infernal Sword, Ice Sword, Poison Spear, Laser Cannon, and Morningstar. These offer the highest damage, best utility (healing, burning, AoE explosion, chill), and perform best in late-game and hard mode.
Q3: Are Corrupted weapons worth using in hard mode? Yes. Corrupted Axe, Corrupted Shotgun, Corrupted Revolver, and Corrupted Throwing Axe (added in the January 2026 update) are strong hard-mode variants with boosted stats. They are meta for pushing beyond 99 nights, though some players report minor drawbacks like sanity or corruption buildup with heavy use.
Q4: What is the best early-game weapon in 99 Nights in the Forest? For early nights (1-20), go with the Spear or Strong Axe / Cold Axe. They are easy to obtain from chests or the Pelt Trader and offer better range/damage than the starter Old Axe. Pair them with the Revolver for reliable ranged damage while you save for better weapons.
Q5: Do tier lists for 99 Nights in the Forest change with updates? Yes, the tier list can shift with new updates (like Easter Part 2 or Corrupted weapons). New items, balance changes, or events (e.g., Christmas 2025 or Obsidiron Chests) often move weapons up or down. This guide is updated for April 2026 β always check the latest patch notes or in-game changes for the most current rankings.





