Dungeon Quest Reborn is a Roblox action RPG and dungeon-crawler revival of the classic Dungeon Quest experience (developed by Delta Quarters OG and licensed by Voldex). Players form parties (or go solo), enter themed dungeons across difficulties from Easy to Nightmare (plus Hardcore one-life mode), clear rooms of enemies, defeat bosses, and loot weapons, armor, and abilities. Progression centers on leveling, allocating stats into Physical Power (Warrior path) or Spell Power (Mage path), equipping stronger gear, and unlocking better abilities. The four core roles—Warrior, Mage, Tank, and Healer—are defined by stat allocation rather than locked classes.
A tier list in this game ranks classes, key weapons, and major abilities by overall power, utility, clear speed, boss damage, and effectiveness across difficulties and party compositions. Higher tiers dominate endgame content; lower tiers are early or situational options.
Overall Tier List
| Tier | Characters |
|---|---|
| S+ | Eden’s Vengeance, Eden’s Reaper, Enhanced Inner Rage, Enhanced Inner Focus |
| S | Eldenbark Greatsword, Eldenbark Greatstaff, Hofund, Laevateinn, Warrior (Physical DPS), Mage (Spell DPS) |
| A | Galactic Dual Blades, Galactic Pike, Sea King’s Trident, Sea King’s Greatstaff, Whirlwind, Lightning Strikes, Universal Heal, Healer |
| B | Inventor’s Greatsword, Inventor’s Spellblade, Kraken Slayer, Sea Serpent Wings, Slam, Innervate, Tank |
| C | Sakura Katana, Sakura Greatstaff, Gale Slice, Ice Needles, Phantom Flames |
| D | Crystalised Greatsword, Desert Fury, Early Common/Uncommon weapons |
S+ Tier
These are the most powerful, meta-defining items in the current game. They define endgame Warrior and Mage builds and are the primary farming targets for high-level players.
| Character | Description / Power-Ups / Information |
|---|---|
| Eden’s Vengeance | Top Warrior Ultimate weapon from Enchanted Forest. Highest current physical damage ceiling; equip and stop chasing alternatives once obtained with a good roll. |
| Eden’s Reaper | Top Mage Ultimate weapon from Enchanted Forest. Highest current spell-power ceiling; the Mage equivalent of Eden’s Vengeance. |
| Enhanced Inner Rage | Legendary Warrior ability (Enchanted Forest Nightmare). Massive physical damage buff that becomes mandatory for Insane/Nightmare content. |
| Enhanced Inner Focus | Legendary Mage ability (Enchanted Forest Nightmare). Massive spell-power buff that becomes mandatory for high-end Mage runs. |
S Tier
Extremely strong late-game options and the two primary damage roles that carry most content.
| Character | Description / Power-Ups / Information |
|---|---|
| Eldenbark Greatsword | Strong Warrior Legendary from Enchanted Forest. Excellent alternative or stepping-stone while farming Eden’s Vengeance. |
| Eldenbark Greatstaff | Strong Mage Legendary from Enchanted Forest. Excellent alternative while farming Eden’s Reaper. |
| Hofund | Powerful late-game weapon from Northern Lands (Odin). High-value Warrior (or hybrid) Ultimate depending on roll and source data. |
| Laevateinn | Powerful late-game Mage weapon from Northern Lands. Strong endgame spell option. |
| Warrior (Physical DPS) | Strength/Physical Power focused role. Excels at single-target boss damage and room clear with the right weapons and Inner Rage. Core damage dealer for most parties. |
| Mage (Spell DPS) | Intelligence/Spell Power focused role. Superior AoE clear and ranged safety, especially strong early-to-mid game and with Enhanced Inner Focus. |
A Tier
High-value advanced and support options that remain relevant deep into progression.
| Character | Description / Power-Ups / Information |
|---|---|
| Galactic Dual Blades | Excellent advanced Warrior Legendary from Outer Orbit. Strong progression weapon before Enchanted Forest. |
| Galactic Pike | Excellent advanced Mage Legendary from Outer Orbit. Strong spell progression option. |
| Sea King’s Trident | High-value Warrior Legendary from Aquatic Temple. Solid late A-tier physical weapon. |
| Sea King’s Greatstaff | High-value Mage Legendary from Aquatic Temple. Solid late A-tier spell weapon. |
| Whirlwind | Strong early Warrior AoE ability (Desert Temple Easy). Reliable multi-target room clear that stays useful for a long time. |
| Lightning Strikes | Strong early Mage single-target ability (Desert Temple Medium). Excellent focused damage spike. |
| Universal Heal | Best pure healing ability. Essential for serious Healer builds and Nightmare party survival. |
| Healer | Support role focused on Magic + Strength and healing abilities. Required for consistent Nightmare clears and high-difficulty groups. |
B Tier
Solid mid-to-advanced progression tools and the more situational Tank role.
| Character | Description / Power-Ups / Information |
|---|---|
| Inventor’s Greatsword | Useful advanced Warrior Legendary from Steel Sanctum. Good progression piece. |
| Inventor’s Spellblade | Useful advanced Mage Legendary from Steel Sanctum. Good progression piece. |
| Kraken Slayer | Solid mid-game Warrior Legendary from Ghost Harbor. |
| Sea Serpent Wings | Solid mid-game Mage Legendary from Ghost Harbor. |
| Slam | Straightforward early Warrior physical ability (Desert Temple Medium). |
| Innervate | Useful early Mage ability (Desert Temple Hard) that also helps with sustain. |
| Tank | Mitigation/aggro focused Strength build (often with Guardian armor). Valuable for specific bonus bosses or coordinated groups but less essential in general content than pure DPS or Healer. |
C Tier
Serviceable mid-game or early options that are eventually outclassed.
| Character | Description / Power-Ups / Information |
|---|---|
| Sakura Katana | Serviceable mid-game Warrior weapon (Sky Palace) with clear later replacements. |
| Sakura Greatstaff | Serviceable mid-game Mage weapon (Sky Palace) with clear later replacements. |
| Gale Slice | Usable early Warrior ability (Winter Outpost) that is outgrown. |
| Ice Needles | Usable early Mage ability (Winter Outpost) that is outgrown. |
| Phantom Flames | Early-to-mid Mage AoE option (Pirate Island) with stronger later alternatives. |
D Tier
Early or starter items with short useful lifespans. Replace them as soon as better drops appear.
| Character | Description / Power-Ups / Information |
|---|---|
| Crystalised Greatsword | Early Legendary from Winter Outpost. Exciting at the time but quickly falls behind. |
| Desert Fury | Starter chase Legendary from Desert Temple. Short progression lifespan. |
| Early Common/Uncommon weapons | Basic drops used only in the first few dungeons. Do not invest heavily in upgrading them. |





