Merge a Nuke is a popular Roblox merge tycoon/PvP simulator (developed by Nuke The Game) where players spawn missiles/nukes, merge identical tiers to create higher-level bombs, generate passive cash, upgrade their base (spawn rate, capacity, defenses), launch nukes to raid other players’ bases or events like the city, and use rebirths for permanent multipliers.
It features commanders (unlockable and upgradable units/leaders that provide powerful passive and active bonuses to income, merging, damage, defense, etc.), which serve as the key “characters” or units players invest in. The game emphasizes efficient merging, base protection via Lock, raiding, and scaling through rebirths.
What a Tier List Represents Here
This tier list ranks commanders primarily by overall power, utility, versatility across early/mid/late game, raid effectiveness, income generation, and synergy with merging/rebirth strategies. S+ are meta-defining must-haves that dominate most scenarios. Lower tiers are more situational or niche. Rankings consider community consensus from guides, videos, and wikis (e.g., passive income boosts, raid damage, auto-merge support, and late-game scaling).
Overall Tier List
| Tier | Characters |
|---|---|
| S+ | Sovereign, Admiral Conqueror, Salvager |
| S | Gunner, Looter, Foreman |
| A | Engineer, Carrier |
| B | Other mid-tier commanders (e.g., basic support units) |
| C | Early-game or niche commanders |
| D | Least impactful or starter options |
Detailed Tier-by-Tier Breakdown
S+ Tier
These are the most powerful, meta-defining units in the game, capable of dominating in almost any situation. They offer exceptional scaling for cash generation, raid dominance, and overall progression, often justifying heavy investment or Robux spending to unlock/max.
| Character | Description / Power-Ups / Information |
|---|---|
| Sovereign | Legendary top-tier commander. Provides massive global multipliers to income, damage, and merge efficiency. Excels in late-game raids and rebirth scaling; essential for leaderboard pushes. |
| Admiral Conqueror | Rare/high-end conqueror unit. Strong raid and city event bonuses, with powerful active abilities for base resets and high damage output. Great for aggressive PvP playstyles. |
| Salvager | Excellent for resource recovery and upgrading low-tier nukes automatically. Boosts efficiency in merging and plot management; highly versatile for both farming and defense. |
S Tier
Strong all-around performers that excel in most game modes and provide significant advantages in income or combat. These are high-priority unlocks after S+ units and shine in mid-to-late game.
| Character | Description / Power-Ups / Information |
|---|---|
| Gunner | Boosts nuclear attack damage significantly, ideal for raids and player base destruction. Strong offensive focus with good synergy in city events. |
| Looter | Enhances cash stealing and loot from raids. Excellent for economy acceleration and recovering from losses; pairs well with aggressive raiding. |
| Foreman | Improves base management, upgrades, and overall efficiency. Strong passive support for sustained progression and multi-commander setups. |
A Tier
Solid, reliable units that perform well in specific roles or mid-game. Useful for balanced builds or when specializing in certain strategies (e.g., defense or merging speed).
| Character | Description / Power-Ups / Information |
|---|---|
| Engineer | Automatically upgrades the lowest-tier nukes on your plot. Great for quality-of-life merging and early-to-mid progression acceleration. |
| Carrier | Supports raid follow-ups and sustained attacks (e.g., after launching at bases or city). Provides utility in chaining damage and events. |
B Tier
Decent situational options that can fill gaps in early-to-mid setups but are generally outclassed by higher tiers.
| Character | Description / Power-Ups / Information |
|---|---|
| Mid-tier Support (e.g., basic defensive or utility commanders) | Provide moderate bonuses to defense, spawn rate, or minor income. Useful as temporary fillers while unlocking stronger units. |
C Tier
Niche or early-game focused units with limited scaling. Best replaced as soon as better options become available.
| Character | Description / Power-Ups / Information |
|---|---|
| Early-game Niche (e.g., basic starters or specialized low-tier boosters) | Offer minor early boosts to spawning or small damage. Quickly outpaced in mid/late game. |
D Tier
Lowest impact units, mainly for absolute beginners. Minimal contribution compared to invested commanders.
| Character | Description / Power-Ups / Information |
|---|---|
| Starter / Low-Impact | Very basic passives with little long-term value. Use only until you can unlock anything better. |





