Bite By Night Roblox Wiki 2026 – Full Gameplay, Killers, Survivor Classes & Maps Guide

Bite By Night Roblox Wiki 2026 – Full Gameplay, Killers, Survivor Classes & Maps Guide

Bite By Night is the official asymmetrical horror survival game on Roblox, heavily inspired by Five Nights at Freddy’s (FNAF), Dead by Daylight (DBD), and Forsaken. Directed by OzelBlox and BlueRev under the Bite By Night Dev Team, it pits a team of Survivors against a single powerful Killer (iconic FNAF animatronics) in tense, timer-based rounds.

Core Premise When night falls, the hunt begins. Survivors must complete objectives and survive until 6 AM to escape. The Killer’s goal is to eliminate every survivor before the timer runs out. Survival isn’t guaranteed—hide, run, fight back, or become prey.

  • Genre: Asymmetrical multiplayer horror / thriller
  • Release: Public launch ~March 28, 2026 (early access prior)
  • Developer: Bite By Night INC (Roblox group for free perks)
  • Platforms: PC, Console, Mobile
  • Current Status: Post-launch with ongoing updates (skins, emotes, QOL, new content)
  • Official Game Link: Play Bite By Night on Roblox

Note: This is an unofficial FNAF fangame and is not affiliated with Scott Cawthon. The game is still receiving updates—bugs may occur.

Gameplay Overview

Bite By Night is a classic 4v1 asymmetrical experience with high-stakes horror mechanics:

  • Survivors (4 players): Choose a class, work together to repair generators (or equivalent objectives), stick together or split strategically, use abilities to evade or counter the Killer, and escape by 6 AM.
  • Killer (1 player): Select an animatronic with unique abilities, set traps, chase, down, and eliminate survivors. Use terror radius audio cues, special moves, and map knowledge to dominate.
  • Round Timer: Ends at 6 AM (survivors win if any escape) or when all survivors are dead (Killer wins).
  • Objectives for Survivors: Repair generators, avoid the Killer’s abilities, heal teammates, stun/counter the Killer, and reach exit gates.
  • Killer Tools: Melee attacks, special abilities (traps, throws, screams, charges), bleed/slowness effects, and environmental pressure.
  • Progression: Earn EXP and Scrap every match (max ~500 Scrap / 3,000 EXP as Survivor per round). Use Scrap to unlock skins, emotes, and cosmetics in the Store. VIP perks available via group join.
  • Play-to-Win Focus: Strong mechanics and skill matter more than pay-to-win (though cosmetics and minor perks exist).

The game emphasizes immersive graphics (non-blocky animatronics), atmospheric sound design (custom OST, terror radius music), and intense chases.

Survivor Classes (4 Playable Types)

Survivors pick one class per match. Each has unique abilities tailored for team support, healing, stunning, or survival. You earn limited Scrap/EXP per round as a survivor.

  1. Customer (Survivalist)
    • Focus: Self-buffing and evasion.
    • Abilities: Speed boost (with slowness debuff after), self-heal/health restoration.
    • Playstyle: Great for solo runners or clutch escapes.
  2. Fighter (Stunner)
    • Focus: Aggressive offense and Killer disruption.
    • Abilities: Wields a fire axe at all times. Parry (charge) + Stun the Killer.
    • Playstyle: Counter-attacker who can interrupt chases and save teammates. Featured class highlight: “That’s right, step back from me. I’ll snap at you if you snap at me.”
  3. Medic (Healer)
    • Focus: Team sustain and clutch saves.
    • Abilities: Heal self and teammates; use medkit (“THE METHOD”) for extra health/overheal.
    • Playstyle: Essential support for longer games.
  4. Security Guard (Support)
    • Focus: Information and crowd control.
    • Abilities: Taser to slow the Killer; tablet to access security cameras across the map.
    • Playstyle: Intel gatherer who spots the Killer early and slows pursuits.

Tip: Coordinate classes—e.g., Security Guard calls out Killer location while Fighter stuns and Medic keeps everyone alive.

Killers (Playable Animatronics)

Currently 3 Killers at launch, with more planned. Each has unique lore, appearance, abilities, and playstyles (Rushdown, Trapper, etc.).

Available Killers

  • Springtrap (The Rotten) – Launch Killer #1 (unlocked first)
    • Lore: Weathered Springbonnie suit fused with the rotting corpse of William Afton (co-founder of Fastbear Entertainment). A methodical, relentless hunter.
    • Appearance: Grotesque, decayed rabbit animatronic with exposed wires, mummified remains, and metallic spine.
    • Abilities (detailed):
      • Swing (LMB): Axe (34 DMG) or fist (28 DMG) melee.
      • Remnant Cleaver (Q): Throw axe for bleed + slowness (reclaim if missed).
      • Beartrap (E): Place up to 3 traps that stun and damage (teammates can free/disarm).
      • Scream (E, axe-less): Shockwave blinds/deafens/highlights survivors + stamina restore.
      • Charge (follow-up): Burst speed grab, ragdoll, and high damage.
    • Playstyle: Trapper + Rushdown hybrid. Excellent for map control and punishing grouped survivors. Intro quote: “Your fear will consume you.”
    • Terror Radius Music: “Craving Slaughter” motif from FNAF 3.
  • The Mimic (The Project)
    • FNAF fan-favorite shapeshifter/hunter. High-mobility and deceptive playstyle.
  • Ennard (Doppelganger)
    • Twisted, multi-personality endoskeleton entity. Aggressive chaser with unique wire/possession-themed abilities.

Upcoming Killers (Confirmed)

Marionette, Withered Foxy, Mangle, Nightmare Freddy, Withered Bonnie, Withered Freddy.

Exclusive / Event Killers

Angry Munci, Bear5, Tung Tung Tung Sahur (limited access).

Maps

Maps are atmospheric FNAF-inspired locations filled with generators, hiding spots, cameras, and environmental hazards. Known maps at launch include:

  • Forest – Dense outdoor area with trees, fog, and open chases.
  • Pizzeria – Classic indoor Fazbear-style restaurant with tight corridors and security rooms.
  • Warehouse – Industrial space with crates, machinery, and verticality for ambushes.

Each map supports generator repair objectives and features Killer-specific interactions (traps, camera hacks, etc.). Layouts favor both stealth and high-mobility chases.

Progression, Store & Cosmetics

  • Scrap → Buy killer/survivor skins, emotes.
  • EXP → Level up for rewards.
  • Store: Skins (Killer & Survivor), emotes, and more. New skins added post-launch.
  • Group Perk: Join Bite By Night INC for free in-game perks.
  • VIP / Monetization: Minor advantages via Robux, but core gameplay remains skill-based.

Development & Updates

  • Directors: OzelBlox & BlueRev.
  • Community: Active Discord (discord.gg/bitebynight), YouTube trailers, and frequent QOL/bug-fix updates.
  • Beta → Full Release: Early access in March 2026; public launch brought massive concurrent players and praise for graphics, audio, and mechanics.
  • Future Content: New killers, maps, survivor classes, custom finishers, and more FNAF-inspired content.
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