This is a co-op survival horror Roblox game (1β5 players) that mixes cozy base-building, resource management, crafting, and escalating horror. Survive 99 nights in a procedurally generated, massive forest while rescuing 4 missing children, defending your camp, and battling a terrifying deer-like entity and its cultist followers. Difficulty ramps up nightly. You can keep playing past 99 nights for endless challenge. Rescuing each kid gives massive progress multipliers toward the 99-night goal and unlocks rewards/badges.
Story & Lore
Loosely inspired by the real 2023 Colombian plane crash (four children survived ~40 days in the Amazon) but twisted into horror. Four kids went missing in the woods. A mysterious Deer (two-legged, aggressive horror creature) and its Cultist followers stalk the forest. Stronger bosses like The Owl, The Ram, and others appear in deeper biomes. The lore is drip-fed through in-game events, structures, and theorized connections (e.g., cult rituals, UFOs, meteor events). Full lore page on the Fandom wiki expands on theorized events and developer hints.
Core Gameplay Loop
- Day Phase: Explore, gather resources (wood, scrap, pelts, food), loot structures, farm, fish, tame animals, craft, upgrade camp, rescue kids, trade at NPCs (Pelt Trader, Furniture Trader, Fairy for seeds).
- Night Phase: Defend camp from waves of Cultists, The Deer, and biome-specific threats. Campfire must stay lit (fuel with logs/coal) or you risk freezing, hunger, or attacks.
- Progression: Survive nights β unlock better gear/classes β tackle harder biomes β rescue kids β reach 99 nights faster.
- Death & Revival: Downed players can be revived by teammates. Manage hunger, health, temperature (especially in Snow Biome), and inventory (sacks).
- Map & Navigation: Craftable map (press M) + compass. Flashlights essential at night.
Key Systems:
- Campfire (central hub): Upgrade levels for better light, cooking, defense radius, warmth. Low fuel = game over at night.
- Base Building: Walls, traps, turrets, farms, crockpots, upgrading stations (Crafting Bench, Skills Building, Anvil, etc.). Blueprints from loot/traders.
- Resource Management: Chop trees (axes), fish (rods), farm plots, hunt, loot chests/structures.
- Trading: Pelts β better tools at Pelt Trader. Mossy Coins, Gems, event currencies for specials.
- Crafting: Bench upgrades β advanced weapons, armor, furniture, potions, trims.
- Classes & Talents: Buy in lobby (diamonds; daily stock, reroll with gems). Level up via tasks for perks. 35+ active classes + limited/event ones as of April 2026.
Classes (Full Active List as of April 2026)
Classes are bought with diamonds in the lobby store (refreshes daily). Each has 3 levels unlocked by tasks. Many have starter items and unique talents. Recent additions include Easter Bunny class (event shop, 900 event currency).
Examples (partial list β wiki has full tables):
- Camper (1β , 10 Diamonds): Reduced hunger, night visibility, spawns with stew.
- Scavenger (2β , 25 Diamonds): Extra inventory, faster chest opening, bonus scrap.
- Base Defender (2β , 40 Diamonds): Defense blueprints, upgraded traps/turrets.
- Medic (3β , 40 Diamonds): Faster revives, better healing.
- Cook (3β , 40 Diamonds): Better food buffs, faster crockpot, hearty stews.
- Hunter (3β , 40 Diamonds): Higher meat/pelt drops, extra trades.
- Support (3β , 45 Diamonds): Bond with teammate for shared damage/healing.
- Fisherman (50 Diamonds): Faster/better fishing.
- Brute (50 Diamonds): Shield taunt + damage reduction, charge shockwave.
- Gambler (55 Diamonds): Chest upgrade/downgrade chances + coin drops.
- Engineer, Farmer, Blacksmith, Chef, Big Game Hunter, Poison Master, Beastmaster, Zookeeper, Explorer, Bunny (Easter limited), and many more (Assassin, Brawler, Lumberjack, Ranger, etc.). Removed: Decorator.
Talents system (gems) allows further customization. Robux skips available.
Items (Categorized)
Huge item pool from chests, crafting, traders, drops, events.
Sacks (Inventory): Old (5 slots) β Good (15) β Infernal/Giant (20β25+) β Admin (event). Axes: Old β Good β Ice/Strong/Chainsaw/Admin (one-hit trees). Fishing Rods & Taming Flutes: Upgradable; higher tiers tame stronger animals or catch better fish. Weapons: Guns, swords, crossbows, grenades (Infernal/Wildfire/Ice variants), corrupted tools (hard mode). Armor & Trims: Obsidiron, corrupted, event skins. Food (hunger + buffs):
- Raw/cooked meats (Morsel/Steak/Ribs), vegetables (Carrot/Corn/Pumpkin/Berry/Apple/Chili).
- Crockpot: Stew, Hearty Stew, Pumpkin Soup, BBQ Ribs, Carrot Cake, etc.
- Event: Candy, Thanksgiving Dinner, etc.
- Special: Cake (heal), Chili (speed), Jelly (full heal + speed). Materials: Wood, scrap, pelts, gems, meteor shards, obsidiron ore, seeds, blueprints. Other: Bandages/Medkits, flashlights, potions, keys, anvils, furniture, event eggs/candy.
Locations & Structures
Hundreds of procedurally placed structures for loot/chests/enemies. Farther = better rewards, higher danger.
Forest Biome:
- Sheds (Small/Wooden/Armory), Cabins (Large Cabin always has wolf + logs), Towers (Water/Watch), Cultist Stronghold (waves for rewards), UFOs/Mothership (alien fights + chests), Meteor Crater (shards + crabs), Ritual Circles, etc.
Snow Biome:
- Snow Cabins, Ice Laboratory, Igloos, Frozen Well, Snow Mausoleum.
Volcanic Biome:
- Scrap Huts, Cultist Tower/Base/King Statue, Lava Pools (hot chests), Scorpion Pit, Volcano.
Other: Fairy Biome (enchanted plots), Caves (newer addition with bats/blessings), Deep Forest (harder spawns), Ponds (fishing), Abandoned Animal Shelter, Workshop, etc.
Biomes
- Forest (default): Standard resources, wolves/bears/cultists/Deer.
- Snow (1/3 chance): Temperature management, polar animals (Arctic Fox, Polar Bear, Mammoth), icy weapons.
- Volcanic (1/3 chance): Lava hazards, scorpions, fire weapons, Cultist King.
- Jungle (frequent): Boars, frogs, Jungle Cultists, The Cat, Mossy Mammoth.
- Minor: Deep Forest (traps, better loot), Fairy (seeds), Caves (flashlight + Bat entity + blessings).
Entities & Threats
Bosses:
- The Deer: Main stalker at night; avoid or camp-defend.
- The Owl (Snow): Strong aerial/flying threat.
- The Ram (Volcanic): Heavy hitter.
- Cultist King: Summoned with gems in Volcanic Biome.
Hostiles:
- Cultists (Axe, Crossbow, Juggernaut variants β stronger in groups/biomes).
- Wolves/Alpha Wolves, Bears/Polar Bears, Scorpions, Frogs (events), Aliens (UFOs), Meteor Crabs, Bats (Caves).
Neutral/Tameable:
- Bunnies, Horses, Kiwi (passive, tameable), etc. (use flutes; hearts system).
Events: Evil Bunny (Easter), Impostor Santa (Christmas), Frog Invasion, Meteor Shower, etc.
Badges & Achievements
Dozens of badges for milestones: survive X nights, rescue kids, specific kills (defenses, defenses kills), crafting, events (Infiltration, Xenology, Botany, etc.). Full list on wiki + guides (e.g., TheGamer).
Update History (Major Highlights)
Game launched March 2025 with core survival. Rapid 2025β2026 updates added:
- Classes system (June 2025)
- Biomes (Snow/Volcanic/Jungle/Fairy/Caves)
- Strongholds, UFOs, Meteor events, Taming, Fishing, Potions
- Seasonal: Halloween (Trick-or-Treat, potions), Thanksgiving, Christmas (North Pole, Impostor Santa, Engineer class), Easter 2026 (13+ eggs, Bunny class, Easter Shop with pet skins/furniture/gems)
- Recent (April 2026): Easter Part 1 & 2 (eggs, limited class/items), map revert to pre-Christmas, Hard Mode, corrupted tools.
Latest (Easter 2026 Part 2): More hidden eggs (including super special one + angry Easter Bunny fight), Bunny class in shop, new limited cosmetics.
Beginner Tips & Advanced Strategies
- Upgrade campfire immediately.
- Loot nearby structures first; team up for nights.
- Prioritize food (crockpot stews) and sacks.
- Rescue kids early for progress boosts.
- Use map + flashlight; stand at campfire edge vs. cultists.
- Trade pelts early for Good Axe/Rod.
- Class synergy in co-op (e.g., Support + Brute + Medic).
- Explore biomes for best loot but prepare (temperature items, fire weapons).
- Events = free high-tier rewards.





