99 Nights in the Forest Wiki 2026 : Complete Guide (Classes, Items, Entities, Biomes & Tips)

99 Nights in the Forest Wiki 2026 Complete Guide (Classes, Items, Entities, Biomes & Tips)

This is a co-op survival horror Roblox game (1–5 players) that mixes cozy base-building, resource management, crafting, and escalating horror. Survive 99 nights in a procedurally generated, massive forest while rescuing 4 missing children, defending your camp, and battling a terrifying deer-like entity and its cultist followers. Difficulty ramps up nightly. You can keep playing past 99 nights for endless challenge. Rescuing each kid gives massive progress multipliers toward the 99-night goal and unlocks rewards/badges.

Story & Lore

Loosely inspired by the real 2023 Colombian plane crash (four children survived ~40 days in the Amazon) but twisted into horror. Four kids went missing in the woods. A mysterious Deer (two-legged, aggressive horror creature) and its Cultist followers stalk the forest. Stronger bosses like The Owl, The Ram, and others appear in deeper biomes. The lore is drip-fed through in-game events, structures, and theorized connections (e.g., cult rituals, UFOs, meteor events). Full lore page on the Fandom wiki expands on theorized events and developer hints.

Core Gameplay Loop

  • Day Phase: Explore, gather resources (wood, scrap, pelts, food), loot structures, farm, fish, tame animals, craft, upgrade camp, rescue kids, trade at NPCs (Pelt Trader, Furniture Trader, Fairy for seeds).
  • Night Phase: Defend camp from waves of Cultists, The Deer, and biome-specific threats. Campfire must stay lit (fuel with logs/coal) or you risk freezing, hunger, or attacks.
  • Progression: Survive nights β†’ unlock better gear/classes β†’ tackle harder biomes β†’ rescue kids β†’ reach 99 nights faster.
  • Death & Revival: Downed players can be revived by teammates. Manage hunger, health, temperature (especially in Snow Biome), and inventory (sacks).
  • Map & Navigation: Craftable map (press M) + compass. Flashlights essential at night.

Key Systems:

  • Campfire (central hub): Upgrade levels for better light, cooking, defense radius, warmth. Low fuel = game over at night.
  • Base Building: Walls, traps, turrets, farms, crockpots, upgrading stations (Crafting Bench, Skills Building, Anvil, etc.). Blueprints from loot/traders.
  • Resource Management: Chop trees (axes), fish (rods), farm plots, hunt, loot chests/structures.
  • Trading: Pelts β†’ better tools at Pelt Trader. Mossy Coins, Gems, event currencies for specials.
  • Crafting: Bench upgrades β†’ advanced weapons, armor, furniture, potions, trims.
  • Classes & Talents: Buy in lobby (diamonds; daily stock, reroll with gems). Level up via tasks for perks. 35+ active classes + limited/event ones as of April 2026.

Classes (Full Active List as of April 2026)

Classes are bought with diamonds in the lobby store (refreshes daily). Each has 3 levels unlocked by tasks. Many have starter items and unique talents. Recent additions include Easter Bunny class (event shop, 900 event currency).

Examples (partial list – wiki has full tables):

  • Camper (1β˜…, 10 Diamonds): Reduced hunger, night visibility, spawns with stew.
  • Scavenger (2β˜…, 25 Diamonds): Extra inventory, faster chest opening, bonus scrap.
  • Base Defender (2β˜…, 40 Diamonds): Defense blueprints, upgraded traps/turrets.
  • Medic (3β˜…, 40 Diamonds): Faster revives, better healing.
  • Cook (3β˜…, 40 Diamonds): Better food buffs, faster crockpot, hearty stews.
  • Hunter (3β˜…, 40 Diamonds): Higher meat/pelt drops, extra trades.
  • Support (3β˜…, 45 Diamonds): Bond with teammate for shared damage/healing.
  • Fisherman (50 Diamonds): Faster/better fishing.
  • Brute (50 Diamonds): Shield taunt + damage reduction, charge shockwave.
  • Gambler (55 Diamonds): Chest upgrade/downgrade chances + coin drops.
  • Engineer, Farmer, Blacksmith, Chef, Big Game Hunter, Poison Master, Beastmaster, Zookeeper, Explorer, Bunny (Easter limited), and many more (Assassin, Brawler, Lumberjack, Ranger, etc.). Removed: Decorator.

Talents system (gems) allows further customization. Robux skips available.

Items (Categorized)

Huge item pool from chests, crafting, traders, drops, events.

Sacks (Inventory): Old (5 slots) β†’ Good (15) β†’ Infernal/Giant (20–25+) β†’ Admin (event). Axes: Old β†’ Good β†’ Ice/Strong/Chainsaw/Admin (one-hit trees). Fishing Rods & Taming Flutes: Upgradable; higher tiers tame stronger animals or catch better fish. Weapons: Guns, swords, crossbows, grenades (Infernal/Wildfire/Ice variants), corrupted tools (hard mode). Armor & Trims: Obsidiron, corrupted, event skins. Food (hunger + buffs):

  • Raw/cooked meats (Morsel/Steak/Ribs), vegetables (Carrot/Corn/Pumpkin/Berry/Apple/Chili).
  • Crockpot: Stew, Hearty Stew, Pumpkin Soup, BBQ Ribs, Carrot Cake, etc.
  • Event: Candy, Thanksgiving Dinner, etc.
  • Special: Cake (heal), Chili (speed), Jelly (full heal + speed). Materials: Wood, scrap, pelts, gems, meteor shards, obsidiron ore, seeds, blueprints. Other: Bandages/Medkits, flashlights, potions, keys, anvils, furniture, event eggs/candy.

Locations & Structures

Hundreds of procedurally placed structures for loot/chests/enemies. Farther = better rewards, higher danger.

Forest Biome:

  • Sheds (Small/Wooden/Armory), Cabins (Large Cabin always has wolf + logs), Towers (Water/Watch), Cultist Stronghold (waves for rewards), UFOs/Mothership (alien fights + chests), Meteor Crater (shards + crabs), Ritual Circles, etc.

Snow Biome:

  • Snow Cabins, Ice Laboratory, Igloos, Frozen Well, Snow Mausoleum.

Volcanic Biome:

  • Scrap Huts, Cultist Tower/Base/King Statue, Lava Pools (hot chests), Scorpion Pit, Volcano.

Other: Fairy Biome (enchanted plots), Caves (newer addition with bats/blessings), Deep Forest (harder spawns), Ponds (fishing), Abandoned Animal Shelter, Workshop, etc.

Biomes

  • Forest (default): Standard resources, wolves/bears/cultists/Deer.
  • Snow (1/3 chance): Temperature management, polar animals (Arctic Fox, Polar Bear, Mammoth), icy weapons.
  • Volcanic (1/3 chance): Lava hazards, scorpions, fire weapons, Cultist King.
  • Jungle (frequent): Boars, frogs, Jungle Cultists, The Cat, Mossy Mammoth.
  • Minor: Deep Forest (traps, better loot), Fairy (seeds), Caves (flashlight + Bat entity + blessings).

Entities & Threats

Bosses:

  • The Deer: Main stalker at night; avoid or camp-defend.
  • The Owl (Snow): Strong aerial/flying threat.
  • The Ram (Volcanic): Heavy hitter.
  • Cultist King: Summoned with gems in Volcanic Biome.

Hostiles:

  • Cultists (Axe, Crossbow, Juggernaut variants – stronger in groups/biomes).
  • Wolves/Alpha Wolves, Bears/Polar Bears, Scorpions, Frogs (events), Aliens (UFOs), Meteor Crabs, Bats (Caves).

Neutral/Tameable:

  • Bunnies, Horses, Kiwi (passive, tameable), etc. (use flutes; hearts system).

Events: Evil Bunny (Easter), Impostor Santa (Christmas), Frog Invasion, Meteor Shower, etc.

Badges & Achievements

Dozens of badges for milestones: survive X nights, rescue kids, specific kills (defenses, defenses kills), crafting, events (Infiltration, Xenology, Botany, etc.). Full list on wiki + guides (e.g., TheGamer).

Update History (Major Highlights)

Game launched March 2025 with core survival. Rapid 2025–2026 updates added:

  • Classes system (June 2025)
  • Biomes (Snow/Volcanic/Jungle/Fairy/Caves)
  • Strongholds, UFOs, Meteor events, Taming, Fishing, Potions
  • Seasonal: Halloween (Trick-or-Treat, potions), Thanksgiving, Christmas (North Pole, Impostor Santa, Engineer class), Easter 2026 (13+ eggs, Bunny class, Easter Shop with pet skins/furniture/gems)
  • Recent (April 2026): Easter Part 1 & 2 (eggs, limited class/items), map revert to pre-Christmas, Hard Mode, corrupted tools.

Latest (Easter 2026 Part 2): More hidden eggs (including super special one + angry Easter Bunny fight), Bunny class in shop, new limited cosmetics.

Beginner Tips & Advanced Strategies

  • Upgrade campfire immediately.
  • Loot nearby structures first; team up for nights.
  • Prioritize food (crockpot stews) and sacks.
  • Rescue kids early for progress boosts.
  • Use map + flashlight; stand at campfire edge vs. cultists.
  • Trade pelts early for Good Axe/Rod.
  • Class synergy in co-op (e.g., Support + Brute + Medic).
  • Explore biomes for best loot but prepare (temperature items, fire weapons).
  • Events = free high-tier rewards.
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